Dr. M. Ete Chan
- Richard McKenna
- Paul St. Denis
Stony Brook University
Development of a "Lab Simulation Builder" to allow instructors to create, without any computer programming requirement, a variety of hands-on lab video games that can be controlled by our custom electronic controller that emulate actual lab tool's appearance and operation to improve students' tactile wet-lab skill and STEM learning experience even outside of the lab.
Ms. Allyson Kaczmarek, Program Developer
University at Buffalo
M. Ete Chan
- Wei Lin, Stony Brook
- Richard McKenna, Stony Brook
Stony Brook University
Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.
The “Lab-in-a-Cube” hardware tool works to improve students’ hands-on laboratory skills. It can be used in the classroom to provide feedback to students’ individual performance. It is even useful in large classroom settings, and it can be used as an online learning tool at a much cheaper price than typical expensive lab tools and equipment.
- Dr. Alandeon W. Oliveira, University at Albany
- Jason Vickers, University at Albany
- Daniel Goodwin, University at Albany
- Jennifer Goodall, University at Albany
- George Berg, University at Albany
- James McElwaine, Purchase College; Queens College, CUNY
- Prof. Jianwei Zhang, University at Albany
- Dr. Roberta Johnson, University at Albany
- Dr. Edward Bever, SUNY College at Old Westbury
- Larry Dugan, Finger Lakes Community College
- Bina Ramamurthy, University at Buffalo
- Diane G. Gal, Empire State College
- Eileen O’Connor, Empire State College
- Tobi Saulnier, First Playable Games
- Aaron Westendorf, Agora Games
- Glenn Van Knowe, MESO
- Anna Zhou, University at Albany
University at Albany
Expansion of a joint, online, academic program that promotes understanding of games for learning and results in a network of interdisciplinary participants by partnering with industry (First Playable, Agora Games, and the atmospheric simulation and forecasting company MESO).