Projects Underway

Written by Open SUNY on . Posted in

SUNY Immersive Augmented Reality Classroom Development and Deployment

Dr. Ibrahim Yucel

Project Team

SUNY Polytechnic Institute

2018

Tier Two

$20,000.00

Gravity View Image

Project Summary:

Based on our previous IITG project, we are further developing and evaluating a shared virtual and augmented reality learning environment called the “SUNY Immersive Augmented Reality Classroom” to enhance and transform the pedagogical impact in multiple disciplines and better support learning objectives taught throughout SUNY.

Project Outcome:

Enhanced Student Learning Experience in Technical Drawing and 3D Modeling through Augmented and Virtual Realities

Dr. Yue Hung

Project Team
  • Mr. Daniel Weinman

Farmingdale State College

2018

Tier One

$10,000.00

Gravity View Image

Project Summary:

This proposal develops augmented reality (AR) and virtual reality (VR) demonstration models and stackable micro credential in CAD to enhance and encourage student learning in technical drawing and 3D modeling.

Project Outcome:

Virtual Reality as a Means to Prepare Preservice Teachers

Dr. Richard Lamb

Project Team
  • Elisabeth Etopio

University at Buffalo

2018

Tier Two

$20,000.00

Gravity View Image

Project Summary:

Accurately representing common challenges novice teachers face in the urban classroom is a difficult and demanding challenge; the classroom VR environment proposed in this project was developed in collaboration with administrators and teachers from a large urban school district with a large population of minoritized students.

Project Outcome:

SUNY Immersive Augmented Reality Classroom

Dr. Ibrahim Yucel, Assistant Professor, Coordinator of the Interactive Media and Game Design Program

Project Team
  • Joshua Piejko
  • Dr. Michael J. Reale
  • Dr. Mohammed Abdallah
  • Dr. Megan Dischiavo

SUNY Polytechnic Institute

2017

Tier Two

$20,000.00

Gravity View Image

Project Summary:

The SUNY Immersive Augmented Reality Classroom is an innovative approach to utilizing virtual and augmented reality technology to enhance the pedagogical experience in multiple disciplines and achieve learning objectives taught throughout SUNY.

Project Outcome:

This project utilizes affordable technology to provide a shared mixed reality classroom to individuals, regardless of major, both on campus and in remote locations. While the core system utilizes mixed reality hardware, our system also allows users to access the virtual space via non-mixed-reality hardware, making it more affordable for a greater number of users. This tool provides learners with enhanced, more engaging ways to learn material. Specifically, it brings more visual and tactile interaction to virtual content, enabling greater engagement to a wider variety of learners. We hope, as a whole, that the technology helps increase retention of those students who had difficulty previously connecting with the subject matter. By exposing students to mixed reality technology as part of their core curriculum, it can inspire both the creation of more advanced content for this platform and/or the further development of the underlying technology.

Project Outcome Report

Minecraft MOOC for Educators (MIME)

Ms. Allyson Kaczmarek, Program Developer

Project Team

University at Buffalo

2017

Tier One

$10,000.00

Gravity View Image

Project Summary:

Minecraft MOOC for educators is a pedagogy and a specialization of courses for flipping, engaging, and learning within a virtual environment of Minecraft. It could change the way educators and students at all levels engage in learning.

Project Outcome:

Employing Technology in the Instruction of Pharmacology with Graduate Nursing Education Students

Ildiko Monahan

Project Team
  • Francia Reed, SUNY Polytechnic Institute
  • Doreen Rogers, SUNY Poly Technic Institute
  • Louise Dean-Kelly, SUNY Polytechnic Institute
  • Kevin Volo, SUNY Polytechnic Institute

SUNY Polytechnic Institute

2016

Tier One

Gravity View Image

Project Summary:

SUNY Poly is proposing to utilize an Innovative Instruction Technology Grant (ITTG) to design an evidence-based, online pharmacology course for graduate nurse educator students, using virtual presence software. This course will utilize authentic faculty developed scenarios to apply the principles of pharmacology to patient care.

Project Outcome:

An open-source high fidelity veterinary patient simulator (VPS)

Daniel Fletcher

Project Team
  • Barrett T. Meckel, State University of New York - Delhi
  • Katherine M. Murphy, State University of New York - Delhi
  • David Weiner, I-Town Designs
  • Terry Kelleher, I-Town Designs

Cornell University, NYS College of Veterinary Medicine

2016

Tier Three

Gravity View Image

Project Summary:

Veterinary clinical training follows an apprenticeship model in which trainees observe experienced clinicians treating cases presenting to teaching hospitals. High fidelity patient simulators enable an approach based on deliberate practice, in which relevant clinical scenarios designed to reinforce specific learning objectives are presented to trainees, who apply their knowledge in real time.

Project Outcome:

The final product of this project is an open source simulator for veterinary training that can be built at low cost, extending access to this new teaching modality to more resource constrained environments. Simulation teaching is highly engaging and we're using it for continuing education events at Cornell to help introduce alumni to this exciting new teaching methodology. We believe that this will strengthen our relationship with our alumni and encourage them to be more involved with the teaching program.

Project Outcome Report
Final Report

SUNY Healthcare Island: Exploring a Virtual SUNY Community of Healthcare Learners

Hope Windle

Project Team
  • Renée Gecsedi, New York State Nurses Association
  • Alexandra Pickett, SUNY Learning Network

Ulster County Community College

2012

Tier Two

Gravity View Image

Project Summary:

Use of Second Life for collaborative case studies in a virtual hospital, learning critical thinking skills with intent to design and implement additional case studies and assessment to address progress, successes and challenges.

Project Outcome:

Journal articles, project details and a detailed presentation of the student experience with a Second Life healthcare island is available .

Project Outcome Report