Projects Underway

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Diverse Techniques of Asian Art and Craft

Kyunghee Pyun

Project Team
  • Jinyoung Jin, Stony Brook

Fashion Institute of Technology

2016

Tier One

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Project Summary:

The project aims to develop a workshop with experts of Asian art techniques along with a website dedicated for it. During the grant period of 2016-2017, a website with video links, podcasts, online lectures, or database of practitioners is developed at Fashion Institute of Technology and offered for visitors at Stony Brook University's Charles B. Wang Center and SUNY Old Westbury's Amelie A. Wallace Gallery using hand-held devices or interactive monitors.

Project Outcome:

A website called “Bamboo Canvas” was successfully developed at Fashion Institute of Technology, and it was offered to many students using hand-held devices or interactive monitors. The website increased diversity and access to a limited source of materials, demonstrating diverse techniques of art and craft in East Asia. The website also increased connectivity among SUNY campuses and local art museums through use at conferences and exhibitions.

Students who participated in this project benefited from applied learning by utilizing their skills acquired in the program of Art History and Museum Professions at FIT and by pursuing career success in galleries. Some of them got full-time jobs as a result of their experience with this project. Overall, Bamboo Canvas has led to improved student learning ability and performance.

Project Outcomes Report

Using Targeted OERs to Develop Core Academic Skills in the Disciplines

Seana Logsdon

Project Team
  • Nathan Whitley-Grassi, SUNY Empire State College
  • Lisa D’Adamo-Weinstein, SUNY Empire State College
  • Sophia Mavrogiannis, SUNY Empire State College
  • Daniel McCrea, SUNY Empire State College
  • Brett Sherman, SUNY Empire State College
  • Mildred Van Bergen, SUNY Empire State College

Empire State College

2016

Tier One

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Project Summary:

Using Targeted OERs to Develop Core Academic Skills in the Disciplines is a project that will serve the goals of both Open SUNY and SUNY Excels, specifically the creation of open-source shareable learning resources, the development of modularized content, and the design of innovative resources aimed at improving completion rates of at-risk, nontraditional, and first-generation learners.

Project Outcome:

For students who attend Empire State College (ESC), there is often a significant gap between prior formal educational experiences and their enrollment at ESC. The OERs in this project bridge gaps between former educational preparation and common expectations for college-level learning. In addition, the OERs provide supplemental instruction for students who need a refreshers in common skill areas. Currently, our educational technologists are attempting to share the OERs via Open SUNY. In addition, a video is in production that will mirror some aspects of the CIT conference presentation that outlines the development process.

Project Outcomes Report

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Project Summary:

Students often struggle with the 3D visualization skills necessary to interpret a 3D landscape from a 2D, flat topographic map. The augmented reality sandbox (ARS) bridges the gap between 2D and 3D visualization by projecting a digital topographic map directly onto a landscape created in a sandbox. As that sandbox landscape is altered, the topographic map dynamically adjusts in real time to match the landscape, giving students the opportunity to interactively discover how to read topographic maps.

Project Outcome:

Crowdsourcing Creativity

Michael Masci

Project Team
  • Joe Dolce, Geneseo
  • Glenn McClure, Geneseo
  • Paul Schacht, Geneseo
  • Gerard Floriano, Geneseo

Geneseo

2016

Tier One

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Project Summary:

Crowdsourcing Creativity will bundle existing technologies to create a comprehensive creative platform that will engage a wide range of constituencies in deep learning experiences through collaborative artistic creation. This platform will place SUNY in the forefront of crowdsourced artistic creation that both utilizes and promotes scholarship across the disciplines.

Project Outcome:
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Project Summary:

This project addresses a significant gap in current Open Educational Resources (OER) pertaining to Native American Culture, History, and Government by placing an existing textbook on the Creative Commons, developing open-access, media-rich instructional modules linked to the textbook, and creating a new online course.

Project Outcome:
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Project Summary:

This project will create a set of documents and videos describing methods to create numeric questions in Blackboard that contain multiple dependent variables. The use of multiple dependent variables allow for complex, multi-step questions to be provided to students.

Project Outcome:

This project developed materials that other educators can use to create assessment tools in common on-line course management systems. This can provide cost savings to students by not requiring the student to purchase access to publisher provided content or other third party systems. The ability to create mathematical assessment tools will aid on-line instruction in all areas of STEM education, whether for STEM majors or within a general education context.

Oswego CELT "Tea for Teaching" Podcast Report
Project Outcome Report

Collaborative Initiative on Problem Based Learning in Music Renewal

Natalie Sarrazin

Project Team
  • Tony Dumas, Brockport

Brockport

2016

Tier One

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Project Summary:

Problem-based learning is an effective, student-centered approach in which students learn higher-order thinking skills and integrative strategies by solving real-world challenges.This pilot project, funded by SUNY IITG in 2015, is in the process of developing best-practice models and pedagogically sound materials for survey and topic-based music courses that integrates general education content while encouraging students to think creatively and develop flexible solutions to large-scale issues and problems – skills essential for success in the 21st century

Project Outcome:

Designing Cross-Cultural Collaborative Online Learning Tool-Kit for SUNY Faculty

Alex Kumi-Yeboah

Project Team

University at Albany

2016

Tier One

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Project Summary:

This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.

Project Outcome:

The study provides insight into the way in which cultural diversity affects instructional practices of college instructors, and how to incorporate diversity into instructional strategies to help diverse students succeed. This study opens the door for additional research on instructors’ perspectives and understandings of cultural diversity to help them facilitate cultural response pedagogy to support diverse learners in online learning environments. At a broader level, the study provides an opportunity for instructors who teach online courses to design and implement collaborative learning activities to help diverse students succeed in online learning environments.

Project Outcome Report
Final Report

UBuild: Fostering Creativity and Community Building through a Computer Games Initiative

Bina Ramamurthy

Project Team
  • J. Brice Bible, University at Buffalo
  • Christopher Clune, University at Buffalo

University at Buffalo

2016

Tier One

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Project Summary:

The major goal of this project is to build a diverse community with computer games as the platform for student engagement, creativity, learning and fun. We expect the participants and members of this gaming community to solve real and relevant social and community problems using games as the means.

Project Outcome:

Employing Technology in the Instruction of Pharmacology with Graduate Nursing Education Students

Ildiko Monahan

Project Team
  • Francia Reed, SUNY Polytechnic Institute
  • Doreen Rogers, SUNY Poly Technic Institute
  • Louise Dean-Kelly, SUNY Polytechnic Institute
  • Kevin Volo, SUNY Polytechnic Institute

SUNY Polytechnic Institute

2016

Tier One

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Project Summary:

SUNY Poly is proposing to utilize an Innovative Instruction Technology Grant (ITTG) to design an evidence-based, online pharmacology course for graduate nurse educator students, using virtual presence software. This course will utilize authentic faculty developed scenarios to apply the principles of pharmacology to patient care.

Project Outcome:
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Project Summary:

SUNY campuses teach microprocessor courses differently. This project aims to explore and develop accessible microprocessor simulation, co-simulation learning models that can be potentially adopted by multiple SUNY campuses.

Project Outcome:

Developing GIS Course Modules for Introductory Science and Social Science Courses

Mary Perrelli

Project Team
  • Wende Mix, Buffalo State
  • Bettina Martinez-Hackert, Buffalo State

Buffalo State College

2016

Tier One

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Project Summary:

The development of web based GIS course modules for science and social science courses will facilitate the incorporation of GIS, GPS and Remote Sensing technology and techniques into non-GIS courses; ideally 100 or 200 level courses. The goal of these modules will be to introduce students to GIS technology and the benefits of the technology to their discipline.

Project Outcome:
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Project Summary:

This project uses innovative approach in developing an interactive virtual learning community offering students necessary tools and resources to be successful in online courses and accommodating at risk, non-traditional and adult learners.

Project Outcome:

STEM Open Educational Resources (OERs): Development and Integration of STEM OERs across SUNY

Nathan Whitley-Grassi

Project Team
  • Audeliz Matias, Empire State College
  • Kevin Woo, Empire State College

Empire State College

2016

Tier One

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Project Summary:

The proposed project will expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, based on the need to increase access to STEM research techniques for students learning at a distance or with other barriers to access, and to introduce STEM topics to engage and on ramp non-traditional and adult learners into STEM programs.

Project Outcome:

This project continues to expand our current efforts to capitalize on SUNY faculty experience to develop OERs in STEM areas, and to introduce STEM topics to engage and “on ramp” non-traditional and adult learners into STEM programs. As such we created OER objects that were designed to increase access and portability to scientific techniques, while supporting an instructional model that allows for further refinement, development, growth and use across SUNY and beyond. By creating materials that are free to use and remix, we have made course development and student engagement more affordable.

Project Outcome Report

Investigating and developing online tools for scholarly communication

Kim Myers

Project Team
  • Julie Oyer, Brockport

Brockport

2016

Tier One

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Project Summary:

This project will survey the SUNY environment to create a network of those involved in scholarly communication. The goal is to create closer alignment and deeper partnerships for librarians and faculty in pursuing scholarly research, grants and publication.

Project Outcome:

Outcomes TBD

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Project Summary:

Through 3D medical illustration and open-access instructional design, we can enhance the educational value and accessibility of our pedagogical approach to a wider community of learners.

Project Outcome:

Measuring the Effectiveness and Implementation of a Genetics MOOC

Christopher Rates

Project Team
  • Martha Greatrix, University at Buffalo
  • Jennifer A. Surtees, University at Buffalo
  • Marc Halfon, University at Buffalo
  • Susan Smith, University at Buffalo

University at Buffalo

2016

Tier Two

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Project Summary:

The focus of this study will be the analysis of two classes identical in content but differing by mode of delivery: a traditional face to face course and a MOOC.

Project Outcome:

OER for Dual-Enrollment High School Courses: A Pilot Study of the North Rockland High School College in the High School Program

Elizabeth Kendall

Project Team
  • Jingfeng Xia, Rockland Community College

Rockland Community College

2016

Tier Two

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Project Summary:

Rockland Community College (RCC) offers a high school program that allows students to earn college credits while in their own high school through dual enrollment. RCC faculty help to build the curriculum, assess instructor credentials, and approve textbook selections. Currently, seven high schools in Rockland County participate in the program with their student paying minimally for College courses.

Project Outcome:

Increasing on-line, on-demand, core competency education materials for the development of the next generation energy professional utilizing the MOOC concept.

Jennifer Zirnheld

Project Team
  • Kevin Burke, University at Buffalo
  • Martha Greatrix, University at Buffalo

University at Buffalo

2016

Tier Two

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Project Summary:

This project will build and expand upon current efforts to take available resources to the next level both in terms of leveraging existing best practices and looking beyond to develop a MOOC model for workforce development in a high demand specialization area such as energy.

Project Outcome:

Video Pedagogy: Research based best practices for creation and integration of videos into college teaching

Rebecca Rotundo

Project Team
  • Carol Van Zile-Tamsen, University at Buffalo
  • Michele Messenger, University at Buffalo
  • In Gu Kang, University at Buffalo
  • John Wild, University at Buffalo

University at Buffalo

2016

Tier Two

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Project Summary:

This project seeks to create a formal research-based pedagogy to educate faculty in best practices in creating and using videos for various instructional purposes.

Project Outcome:

Our project supports SUNY Excels by providing a rubric and professional development plan that will improve the quality of videos produced for instruction. We are confident that our project will improve instructors’ ability to produce higher quality videos, which will in turn improve the quality of education in the SUNY system.

Project Outcome Report

The Programmatic Learning Environment Prototype

Diane Gal

Project Team
  • Amy McQuigge, Empire State College

Empire State College

2016

Tier Two

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Project Summary:

We propose the development of a program-based learning environment prototype that provides a clean, clear, holistic approach to earning a degree in an ecosystem in which the courses or learning modules are just one part and well integrated within a more robust space.

Project Outcome:

Project Outcome Report

Expanding Mobile Makerspaces to Enhance Active Learning throughout Suffolk County Community College

Kerry Carlson

Project Team
  • Susan Lieberthal, Suffolk County Community College
  • Dana Antonucci-Durgan, Suffolk County Community College
  • Fiona Grady,Suffolk County Community College
  • Paul Basileo, Suffolk County Community College
  • Peter DiGregorio, Suffolk County Community College
  • Larry Perlman, Suffolk County Community College

Suffolk County Community College

2016

Tier Two

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Project Summary:

This project will expand the 2014 tier I SUNY IITG entitled Creating Mobile Makerspaces to Support Experiential Learning awarded to Suffolk County Community Colleges Eastern campus library. The Tier II project will extend the Tier I successes to Suffolks other two campuses to provide active learning opportunities through the use of mobile makerspaces that enhance student learning and further student engagement.

Project Outcome:

Both the 3D printer and the One Button Studio support the SUNY Excel of Completion. The 3D printer has been used by students in Anatomy & Physiology classes to print "human skeletons" to aid in the study of the various bones and bone structure of the human body. Additionally, cell phone microscope clips were made for the biology classes to provide a mobile microscope for studying. The One Button Studio was utilized by students in Communications and Theater classes to practice speeches and monologues. By providing these instructional technologies to our students, we are supporting differentiated learning styles and providing them with the support to finish their certificate or degree.

Project Outcome Report
Final Report

Creation and Dissemination of Interactive Online 3D Anatomy Instruction Modules at Cornell University College of Veterinary Medicine.

Linda Mizer

Project Team
  • Philippa J. Johnson, Cornell University College of Veterinary Medicine
  • Ariana Boltax, Cornell University College of Veterinary Medicine
  • Marnie FitzMaurice, Cornell University College of Veterinary Medicine
  • John Graves, Cornell College of Veterinary Medicine

Cornell University, NYS College of Veterinary Medicine

2016

Tier Two

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Project Summary:

Through 3D medical illustration and open-access instructional design, we can enhance the educational value and accessibility of our pedagogical approach to a wider community of learners.

Project Outcome:

This musculoskeletal module will provide a resource that our veterinary students and the SUNY community, especially relevant to the colleges offering veterinary technician programs, will be able to access remote from the veterinary college. It will be accessible to the veterinary students throughout their four years of study as they explore more intricate levels of understanding of the musculoskeletal system.

Project Outcome Report

Utilizing Assistive Technology and a Student-driven Universal Design Methodology to Improve Course Accessibility, Classroom Inclusivity and Student Engagement

Craig Levins

Project Team
  • Tim Ploss, SUNY Oneonta
  • Raphael Web, SUNY Oneonta
  • Alison Fugit, SUNY Oneonta
  • Dr. Ursula Sanborn-Overby, SUNY Oneonta
  • Dr. Maurice Odago, SUNY Oneonta
  • Dr. Jayleen Wangle, SUNY Oneonta

Oneonta

2016

Tier Two

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Project Summary:

Students with disabilities face many challenges that may hinder their ability to receive an equitable opportunity in the classroom. This project is designed to directly address these issues by funding a team of students with disabilities to trial, assess, and collaborate with staff and faculty to explore individual and classroom usefulness of various procured assistive technologies (AT), and to create learning modules that can be shared openly across campus and SUNY system-wide.

Project Outcome:

Oucomes TBD

The SUNY Virtual Herbarium: Increasing Access and Improving Botanical Education

Sean Robinson

Project Team
  • Michael B. Burgess, SUNY Plattsburgh
  • Laurie J. Freeman, Fulton-Montgomery Community College
  • Jack T. Tessier, SUNY Delhi
  • Kathy Spitzhoff, SUNY Oneonta

Oneonta

2016

Tier Two

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Project Summary:

Herbaria, collections of preserved plants, are valuable sources of data essential to studies in the biological sciences. The primary goal of this project is to increase access to herbarium collections at SUNY institutions, as well as to develop and disseminate a new pedagogy for enhancing botanical education using digitized specimens.

Project Outcome:

The SUNY Open Education Research Lab

Samuel Abramovich

Project Team

University at Buffalo

2016

Tier Two

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Project Summary:

The SUNY Open Education Research Lab’s core mission is to both actively engage and support empirical research of of SUNY’s Open Education efforts. We will do this by engaging in our own research of Open SUNY projects and, when appropriate, providing consultation and research to other Open SUNY educational efforts.

Project Outcome:

Scaling up OER Discovery and Adoption: Building an open digital learning and publishing network across SUNY

Katherine Pitcher

Project Team
  • Ginger Bidell, SUNY Buffalo State
  • Allison Brown, SUNY Geneseo
  • Leah Galka, SUNY Buffalo State
  • Leah Root, SUNY Geneseo
  • Ryann Lindsay, SUNY Geneseo

Geneseo

2016

Tier Three

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Project Summary:

There will be three major areas of exploration within this project: 1. Create a faculty course supports team and community of practice for OER adoption and development. 2. Create and develop a digital publishing and learning platform to curate and support this OER content which is openly licensed and may be reused, remixed, and adopted into future courses. 3. Develop a sustainable service and business model for OER content creation, curation, and hosting through Open SUNY Textbooks.

Project Outcome:

Designing Competency-based PLA Pathways to Scale Up Completion and Learner Success

Nan Travers

Project Team
  • Dr. Michele Forte, SUNY Empire State College

Empire State College

2016

Tier Three

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Project Summary:

Using Flatworld, a competency-based learning platform, faculty teams will develop CBE PLA for: a) SUNY Transfer Path areas of Business, Computer Science, and Criminal Justice/Criminology; b) developmental skills in basic communications and mathematics to align with SUNY General Education learning outcomes; and c) workplace learning acquired through the Center for Disability Services in Human Services/ Human Services Management.

Project Outcome:

Faculty teams were charged with creating a minimum of one CBE PLA; thus far, teams are on track to create more than one. Teams were charged with three areas: SUNY Transfer Path areas of Business, Computer Science, and Criminal Justice/Criminology (top PLA areas); developmental skills in the areas of basic communications (reading and writing) and mathematics (aligns with SUNY General Education learning outcomes); workplace learning acquired through employment in the area of Human Services/Human Services Management. This project builds upon previous work with PLA and e-portfolios, which has shown success for students to achieve their PLA credits.

Project Outcome Report

An open-source high fidelity veterinary patient simulator (VPS)

Daniel Fletcher

Project Team
  • Barrett T. Meckel, State University of New York - Delhi
  • Katherine M. Murphy, State University of New York - Delhi
  • David Weiner, I-Town Designs
  • Terry Kelleher, I-Town Designs

Cornell University, NYS College of Veterinary Medicine

2016

Tier Three

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Project Summary:

Veterinary clinical training follows an apprenticeship model in which trainees observe experienced clinicians treating cases presenting to teaching hospitals. High fidelity patient simulators enable an approach based on deliberate practice, in which relevant clinical scenarios designed to reinforce specific learning objectives are presented to trainees, who apply their knowledge in real time.

Project Outcome:

The final product of this project is an open source simulator for veterinary training that can be built at low cost, extending access to this new teaching modality to more resource constrained environments. Simulation teaching is highly engaging and we're using it for continuing education events at Cornell to help introduce alumni to this exciting new teaching methodology. We believe that this will strengthen our relationship with our alumni and encourage them to be more involved with the teaching program.

Project Outcome Report
Final Report

An innovative educational framework for interdisciplinary educational collaboration for biomedical data science based on online open educational resources

Isabelle Bichindaritz

Project Team
  • Ioana Coman, SUNY Oswego
  • Franck Middleton, SUNY Upstate

Oswego

2016

Tier Three

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Project Summary:

This project proposes to create, with SUNY Upstate, online open educational resources (OERs) as a source for a cascade of educational offerings to serve diverse learners in interdisciplinary fields with a test-bed focus on biomedical data science.

Project Outcome:

Our project provides a series of three MOOC-like courses, one being offered by Coursera, that learners can take to complete a certificate and receive an award of completion in Biomedical Data Analysis at an affordable cost. The access to the Big Data, Genes, and Medicine course in particular has expanded our educational reach to an amazing worldwide audience of currently 4,078 learners of varied backgrounds and socio-economic status.

Project Outcome Report

Crowdlearning: Towards Collaborative, Self-Sustaining Learning Environments and Practices

Alexander Nikolaev

Project Team
  • Suzanne M. Miller, University at Buffalo
  • Alireza Farasat, University at Buffalo

University at Buffalo

2016

Tier Three

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Project Summary:

The vision of Crowdlearning is that of a self-sustaining collaborative learning environment, where the participants - students of a given subject - intermittently take on the roles of (1) the creators of subject-focused problems (problem statements/formulations with answer alternatives, hints, correct answers with explanations, etc.), (2) problem quality evaluators, and (3) problem solvers, all on an anonymized gamified online platform.

Project Outcome:

Open Door to Open SUNY (ODOS): MOOC multi-dimensional subgroups, prediction, and implementation project

Christine Kroll

Project Team
  • Cyndi Burnett, Buffalo State College
  • Gregory Fabiano, University at Buffalo
  • Yvonne D. Harrison, University at Buffalo
  • Margaret Schedel, Stony Brook University
  • In-Gu Kang, University at Buffalo

University at Buffalo

2016

Tier Three

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Project Summary:

As a 2015 IITG recipient, our multi-campus Open Door to Open SUNY (ODOS) research team is seeking funding to build upon our preliminary research in an effort to support the Open SUNY Affordable Learning Solutions MOOC operations team while further positioning SUNY as a thought leader in the MOOC research arena.

Project Outcome:

Digital Music Notation with Auto-Grading and Immediate Feedback

Richard Plotkin

Project Team

University at Buffalo

2016

Tier Three

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Project Summary:

This project is intended to develop a proof-of-concept for, and pilot, a digital assignment workflow involving music notation.

Project Outcome:

Notate allows students and potential students to do music fundamentals exercises that are either instructor-assessed or self-assessed. The opportunity self-assessment provides is substantial: students can remediate necessary knowledge in music scholarship, work alone to prepare themselves for early entry into advanced courses, or supplement their current learning opportunities with extra knowledge.

Notate has a goal of increasing civic engagement by offering itself as a free tool to educators not just within the SUNY system, but also at other schools, including high schools, in New York and around the country. This leads to better-prepared students entering college, and better-educated students in high school settings.

Project Outcome Report

"Lab-in-a-Cube" Hands-On Lab Learning with an Automatic Feedback

M. Ete Chan

Project Team
  • Wei Lin, Stony Brook
  • Richard McKenna, Stony Brook

Stony Brook University

2016

Tier Three

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Project Summary:

Visually, virtual lab has become more and more realistic nowadays; however, many crucial lab components such as tactile skills, decision-making for preparation and execution of the lab are still missing. Also, to familiarize students with the sequential steps in a protocol, current virtual labs only require user to click through the steps without any active decision made by the users. Hence, using the concept of "gamification", our proposed solution addresses these two issues by adding a hardware component that can interact with a software to provide feedback and suggestion to users.

Project Outcome:

The “Lab-in-a-Cube” hardware tool works to improve students’ hands-on laboratory skills. It can be used in the classroom to provide feedback to students’ individual performance. It is even useful in large classroom settings, and it can be used as an online learning tool at a much cheaper price than typical expensive lab tools and equipment.

Project Outcome Report

Scaling the Metaliteracy Badging System for Open SUNY: Collaborative Customization for Teacher Education Programs

Stephanie Affinito

Project Team
  • Kelsey O’Brien, University at Albany
  • Trudi Jacobson, University at Albany
  • Michele Forte, Empire State College
  • Donna Mahar, Empire State College
  • Karen Gardner-Athey, SUNY OLIS

University at Albany

2016

Tier Three

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Project Summary:

This collaborative project between faculty at the University at Albany and Empire State College will scale and refine the existing Metaliteracy Badging System for Open SUNY, and produce a collaborative, customized badge for teacher education programs.

Project Outcome:

This project supports non-traditional students who have come into graduate teaching programs as a second career by increasing their awareness of 21st century metaliteracy skills, particularly digital citizenship.

Project Outcome Report

Enhancing Geospatial Learning and GPS-enabled Field Methods in Geosciences

Benjamin Laabs

Project Team
  • Nicholas Warner, SUNY Geneseo
  • Scott Giorgis, SUNY Geneseo

Geneseo

2016

Tier Two

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Project Summary:

The proposed project constitutes a major augmentation of the existing geospatial technology in the Department of Geological Sciences that was recently implemented with tech fee support from CIT, and will afford the integration of a new set of learning objectives into the geoscience degree programs.

Project Outcome:

Outcomes TBD